class
IsAggressiveCrowd
- 3 properties
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
reactionSystem | AIReactionSystem? | 0x0 | scripted |
entityID | ent.EntityID | 0x10 | scripted |
npc | WeakHandle<NPCPuppet> | 0x18 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "IsAggressiveCrowd", "Activate;ScriptExecutionContext", (IsAggressiveCrowd_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsAggressiveCrowd_Activate( IsAggressiveCrowd self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "IsAggressiveCrowd", "Check;ScriptExecutionContext", (IsAggressiveCrowd_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct IsAggressiveCrowd_Check( IsAggressiveCrowd self, AIbehaviorScriptExecutionContext context );