IsDead class
IsDead
Inheritance
Base: AIbehaviorconditionScript
Derived
None.
Properties
| Property | Type | |
|---|---|---|
statPoolsSystem | game.StatPoolsSystem? | scripted |
entityID | ent.EntityID | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTI