class
IsDead
- 2 properties
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPoolsSystem | game.StatPoolsSystem? | 0x0 | scripted |
entityID | ent.EntityID | 0x10 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "IsDead", "Activate;ScriptExecutionContext", (IsDead_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsDead_Activate( IsDead self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "IsDead", "Check;ScriptExecutionContext", (IsDead_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct IsDead_Check( IsDead self, AIbehaviorScriptExecutionContext context );