class
IsFollowTargetInCombat
- 0 properties
- 2 functions
Extends AIAutonomousConditions AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "IsFollowTargetInCombat", "Activate;ScriptExecutionContext", (IsFollowTargetInCombat_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsFollowTargetInCombat_Activate( IsFollowTargetInCombat self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "IsFollowTargetInCombat", "Check;ScriptExecutionContext", (IsFollowTargetInCombat_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct IsFollowTargetInCombat_Check( IsFollowTargetInCombat self, AIbehaviorScriptExecutionContext context );