class
IsPlayerControlsDevicePrereqState
- 1 property
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listenerInfo | red.CallbackObject? | 0x0 | scripted |
Functions
bool OnStateUpdate(ent.EntityID value)RTTIre.Hooks.Place( "IsPlayerControlsDevicePrereqState", "OnStateUpdate", (IsPlayerControlsDevicePrereqState_OnStateUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerControlsDevicePrereqState_OnStateUpdate( IsPlayerControlsDevicePrereqState self, ent.EntityID value );