class
IsUnarmedCondition
- 0 properties
- 1 function
Extends work.IScriptedCondition IScriptable ISerializable
Properties
None.
Functions
bool CheckCondition(ent.Entity ent)overrideRTTIre.Hooks.Place( "IsUnarmedCondition", "CheckCondition;Entity", (IsUnarmedCondition_CheckCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsUnarmedCondition_CheckCondition( IsUnarmedCondition self, ent.Entity? ent );