class
IsVehicleDoorQuestLockedState
- 1 property
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
psListener | game.ScriptedPrereqPSChangeListenerWrapper? | 0x0 | scripted |
Functions
void OnPSStateChanged()RTTIre.Hooks.PlaceVoid( "IsVehicleDoorQuestLockedState", "OnPSStateChanged;", (IsVehicleDoorQuestLockedState_OnPSStateChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorQuestLockedState_OnPSStateChanged( IsVehicleDoorQuestLockedState self );