class
LogEntryLogicController
- 4 properties
- 5 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
root | WeakHandle<ink.Widget> | 0x0 | scripted |
textWidget | ink.TextWidgetReference | 0x10 | scripted |
animProxyTimeout | ink.anim.Proxy? | 0x28 | scripted |
animProxyFadeOut | ink.anim.Proxy? | 0x38 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "LogEntryLogicController", "OnInitialize", (LogEntryLogicController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LogEntryLogicController_OnInitialize( LogEntryLogicController self );void SetValues(game.ui.NarrationEvent entry)RTTIre.Hooks.PlaceVoid( "LogEntryLogicController", "SetValues;script_ref<NarrationEvent>", (LogEntryLogicController_SetValues x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogEntryLogicController_SetValues( LogEntryLogicController self, game.ui.NarrationEvent entry );void SetTimeout(float value)RTTIre.Hooks.PlaceVoid( "LogEntryLogicController", "SetTimeout;Float", (LogEntryLogicController_SetTimeout x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogEntryLogicController_SetTimeout( LogEntryLogicController self, float value );bool OnTimeout(ink.anim.Proxy anim)RTTIre.Hooks.Place( "LogEntryLogicController", "OnTimeout", (LogEntryLogicController_OnTimeout x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LogEntryLogicController_OnTimeout( LogEntryLogicController self, ink.anim.Proxy? anim );bool OnHide(ink.anim.Proxy anim)RTTIre.Hooks.Place( "LogEntryLogicController", "OnHide", (LogEntryLogicController_OnHide x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LogEntryLogicController_OnHide( LogEntryLogicController self, ink.anim.Proxy? anim );