BlackICE Scripting

class

LootingListItemController

  • 13 properties
  • 13 functions

Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
widgetWrapperink.WidgetReference0x0 scripted
itemNameink.TextWidgetReference0x18 scripted
itemRarityink.WidgetReference0x30 scripted
iconicLinesink.WidgetReference0x48 scripted
itemQuantityink.TextWidgetReference0x60 scripted
defaultIconink.WidgetReference0x78 scripted
specialIconink.ImageWidgetReference0x90 scripted
comparisionArrowink.ImageWidgetReference0xA8 scripted
itemTypeIconWrapperink.WidgetReference0xC0 scripted
itemTypeIconink.ImageWidgetReference0xD8 scripted
highlightFramesink.WidgetReference[]0xF0 scripted
tooltipDataInventoryTooltipData?0x100 scripted
lootingDataMinimalLootingListItemData?0x110 scripted

Functions

  • bool OnInitialize() RTTI
  • void Setup(MinimalLootingListItemData lootingData, bool? force) RTTI
  • void SetData(MinimalLootingListItemData data) RTTI
  • void SetData(MinimalLootingListItemData data, bool isSelected) RTTI
  • game.ItemID GetItemID() RTTI
  • void SetComparedQualityF(float valueF) RTTI
  • void RefreshUI() RTTI
  • void UpdateIcon() RTTI
  • void UpdateItemName() RTTI
  • void UpdateRarity() RTTI
  • void UpdateQuantity() RTTI
  • void UpdateLootIcon() RTTI
  • void SetHighlighted(bool value) RTTI