class
MeleeAttackCommandHandler
- 2 properties
- 2 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
inCommand | AIArgumentMapping? | 0x0 | scripted |
currentCommand | WeakHandle<AIMeleeAttackCommand> | 0x10 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "MeleeAttackCommandHandler", "Activate;ScriptExecutionContext", (MeleeAttackCommandHandler_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeAttackCommandHandler_Activate( MeleeAttackCommandHandler self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "MeleeAttackCommandHandler", "Update;ScriptExecutionContext", (MeleeAttackCommandHandler_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeAttackCommandHandler_Update( MeleeAttackCommandHandler self, AIbehaviorScriptExecutionContext context );