class
MeleeResourcePoolListener
- 1 property
- 2 functions
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
meleeCrosshair | WeakHandle<CrosshairGameController_Melee> | 0x0 | scripted |
Functions
void Bind(WeakHandle<CrosshairGameController_Melee> crosshair)RTTIre.Hooks.PlaceVoid( "MeleeResourcePoolListener", "Bind;CrosshairGameController_Melee", (MeleeResourcePoolListener_Bind x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeResourcePoolListener_Bind( MeleeResourcePoolListener self, WeakHandle<CrosshairGameController_Melee> crosshair );void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "MeleeResourcePoolListener", "OnStatPoolValueChanged;FloatFloatFloat", (MeleeResourcePoolListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeResourcePoolListener_OnStatPoolValueChanged( MeleeResourcePoolListener self, float oldValue, float newValue, float percToPoints );