class
NPCAttitudeTowardsPlayerPrereqState
- 1 property
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
attitudeListener | game.ScriptedPrereqAttitudeListenerWrapper? | 0x0 | scripted |
Functions
void OnAttitudeStateChanged()RTTIre.Hooks.PlaceVoid( "NPCAttitudeTowardsPlayerPrereqState", "OnAttitudeStateChanged;", (NPCAttitudeTowardsPlayerPrereqState_OnAttitudeStateChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereqState_OnAttitudeStateChanged( NPCAttitudeTowardsPlayerPrereqState self );