class
NPCDeathListener
- 1 property
- 4 functions
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
npc | WeakHandle<NPCPuppet> | 0x0 | scripted |
Functions
bool OnStatPoolAdded()RTTIre.Hooks.Place( "NPCDeathListener", "OnStatPoolAdded", (NPCDeathListener_OnStatPoolAdded x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDeathListener_OnStatPoolAdded( NPCDeathListener self );bool OnStatPoolCustomLimitReached(float value)RTTIre.Hooks.Place( "NPCDeathListener", "OnStatPoolCustomLimitReached", (NPCDeathListener_OnStatPoolCustomLimitReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDeathListener_OnStatPoolCustomLimitReached( NPCDeathListener self, float value );bool OnStatPoolMinValueReached(float value)RTTIre.Hooks.Place( "NPCDeathListener", "OnStatPoolMinValueReached", (NPCDeathListener_OnStatPoolMinValueReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDeathListener_OnStatPoolMinValueReached( NPCDeathListener self, float value );void SendPotentialDeathEvent()RTTIre.Hooks.PlaceVoid( "NPCDeathListener", "SendPotentialDeathEvent;", (NPCDeathListener_SendPotentialDeathEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCDeathListener_SendPotentialDeathEvent( NPCDeathListener self );