class
NPCInScenePrereqState
- 1 property
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
sceneListener | game.ScriptedPrereqSceneInspectionListenerWrapper? | 0x0 | scripted |
Functions
void OnSceneInspectionStateChanged(bool isEntityInScene)RTTIre.Hooks.PlaceVoid( "NPCInScenePrereqState", "OnSceneInspectionStateChanged;Bool", (NPCInScenePrereqState_OnSceneInspectionStateChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCInScenePrereqState_OnSceneInspectionStateChanged( NPCInScenePrereqState self, bool isEntityInScene );