class
NetworkMinigameBufferController
- 10 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bufferSlotsContainer | ink.WidgetReference | 0x0 | scripted |
elementLibraryName | CName | 0x18 | scripted |
slotList | WeakHandle<NetworkMinigameElementController>[] | 0x20 | scripted |
blinker | ink.WidgetReference | 0x30 | scripted |
count | int | 0x48 | scripted |
AnimProxy | ink.anim.Proxy? | 0x50 | scripted |
AnimOptions | ink.anim.PlaybackOptions | 0x60 | scripted |
alpha_fadein | ink.anim.Definition? | 0x90 | scripted |
currentAlpha | float | 0xA0 | scripted |
nextAlpha | float | 0xA4 | scripted |
Functions
void Spawn(int size)RTTIre.Hooks.PlaceVoid( "NetworkMinigameBufferController", "Spawn;Int32", (NetworkMinigameBufferController_Spawn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NetworkMinigameBufferController_Spawn( NetworkMinigameBufferController self, int size );void SetEntries(ElementData[] toSet)RTTIre.Hooks.PlaceVoid( "NetworkMinigameBufferController", "SetEntries;script_ref<array<ElementData>>", (NetworkMinigameBufferController_SetEntries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NetworkMinigameBufferController_SetEntries( NetworkMinigameBufferController self, ElementData[] toSet );bool OnEndLoop(ink.anim.Proxy proxy)RTTIre.Hooks.Place( "NetworkMinigameBufferController", "OnEndLoop", (NetworkMinigameBufferController_OnEndLoop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NetworkMinigameBufferController_OnEndLoop( NetworkMinigameBufferController self, ink.anim.Proxy? proxy );