struct
NewTurnMinigameData
- 16 properties
- 0 functions
- 240 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
position | Vector2 | 0x0 | scripted |
doConsume | bool | 0x8 | scripted |
nextHighlightMode | HighlightMode | 0x9 | scripted |
newPlayerBufferContent | ElementData[] | 0x10 | scripted |
newEnemyBufferContent | ElementData[] | 0x20 | scripted |
doRegenerateGrid | bool | 0x30 | scripted |
regeneratedGridData | CellData[] | 0x38 | scripted |
basicAccessCompletionState | ProgramProgressData | 0x48 | scripted |
playerProgramsCompletionState | ProgramProgressData[] | 0x80 | scripted |
enemyProgramsCompletionState | ProgramProgressData[] | 0x90 | scripted |
playerProgramsChange | bool | 0xA0 | scripted |
playerProgramsAdded | ProgramData[] | 0xA8 | scripted |
playerProgramsRemoved | ProgramData[] | 0xB8 | scripted |
enemyProgramsChange | bool | 0xC8 | scripted |
enemyprogramsAdded | ProgramData[] | 0xD0 | scripted |
enemyprogramsRemoved | ProgramData[] | 0xE0 | scripted |
Functions
None.