class
NoWeaponCombatConditions
- 0 properties
- 2 functions
Extends AIAutonomousConditions AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "NoWeaponCombatConditions", "Activate;ScriptExecutionContext", (NoWeaponCombatConditions_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NoWeaponCombatConditions_Activate( NoWeaponCombatConditions self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "NoWeaponCombatConditions", "Check;ScriptExecutionContext", (NoWeaponCombatConditions_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct NoWeaponCombatConditions_Check( NoWeaponCombatConditions self, AIbehaviorScriptExecutionContext context );