class
OverheatStatListener
- 3 properties
- 1 function
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weapon | WeakHandle<game.weapon.Object> | 0x0 | scripted |
updateEvt | UpdateOverheatEvent? | 0x10 | scripted |
startEvt | StartOverheatEffectEvent? | 0x20 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "OverheatStatListener", "OnStatPoolValueChanged;FloatFloatFloat", (OverheatStatListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverheatStatListener_OnStatPoolValueChanged( OverheatStatListener self, float oldValue, float newValue, float percToPoints );