class
PassiveCombatConditions
- 6 properties
- 2 functions
Extends PassiveAutonomousCondition AIbehaviorexpressionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
combatCommandCbId | uint | 0x0 | scripted |
roleCbId | uint | 0x4 | scripted |
threatCbId | uint | 0x8 | scripted |
playerCombatCbId | uint | 0xC | scripted |
activeCombatConditionCbId | uint | 0x10 | scripted |
delayEvaluationCbId | uint | 0x14 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveCombatConditions", "Activate;ScriptExecutionContext", (PassiveCombatConditions_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveCombatConditions_Activate( PassiveCombatConditions self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveCombatConditions", "Deactivate;ScriptExecutionContext", (PassiveCombatConditions_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveCombatConditions_Deactivate( PassiveCombatConditions self, AIbehaviorScriptExecutionContext context );