class
PassiveCrowdCombatConditions
- 4 properties
- 2 functions
Extends PassiveAutonomousCondition AIbehaviorexpressionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
threatCbId | uint | 0x0 | scripted |
delayEvaluationCbId | uint | 0x4 | scripted |
onItemAddedToSlotCbId | uint | 0x8 | scripted |
crowdCombatConditionCbId | uint | 0xC | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveCrowdCombatConditions", "Activate;ScriptExecutionContext", (PassiveCrowdCombatConditions_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveCrowdCombatConditions_Activate( PassiveCrowdCombatConditions self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveCrowdCombatConditions", "Deactivate;ScriptExecutionContext", (PassiveCrowdCombatConditions_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveCrowdCombatConditions_Deactivate( PassiveCrowdCombatConditions self, AIbehaviorScriptExecutionContext context );