class
PassiveIsPlayerCompanionCondition
- 1 property
- 2 functions
Extends PassiveAutonomousCondition AIbehaviorexpressionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
roleCbId | uint | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveIsPlayerCompanionCondition", "Activate;ScriptExecutionContext", (PassiveIsPlayerCompanionCondition_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveIsPlayerCompanionCondition_Activate( PassiveIsPlayerCompanionCondition self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveIsPlayerCompanionCondition", "Deactivate;ScriptExecutionContext", (PassiveIsPlayerCompanionCondition_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveIsPlayerCompanionCondition_Deactivate( PassiveIsPlayerCompanionCondition self, AIbehaviorScriptExecutionContext context );