class
PassiveNoWeaponCombatConditions
- 2 properties
- 2 functions
Extends PassiveAutonomousCondition AIbehaviorexpressionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
delayEvaluationCbId | uint | 0x0 | scripted |
onItemAddedToSlotCbId | uint | 0x4 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveNoWeaponCombatConditions", "Activate;ScriptExecutionContext", (PassiveNoWeaponCombatConditions_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveNoWeaponCombatConditions_Activate( PassiveNoWeaponCombatConditions self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "PassiveNoWeaponCombatConditions", "Deactivate;ScriptExecutionContext", (PassiveNoWeaponCombatConditions_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PassiveNoWeaponCombatConditions_Deactivate( PassiveNoWeaponCombatConditions self, AIbehaviorScriptExecutionContext context );