class
PatrolRoleCommandDelegate
- 2 properties
- 3 functions
Extends AIbehaviorScriptBehaviorDelegate AIbehaviorBehaviorDelegate AIbehaviorBehaviorBlackboard IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
patrolWithWeapon | bool | 0x0 | scripted |
forceAlerted | bool | 0x1 | scripted |
Functions
bool ResetVariables(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "PatrolRoleCommandDelegate", "ResetVariables;ScriptExecutionContext", (PatrolRoleCommandDelegate_ResetVariables x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PatrolRoleCommandDelegate_ResetVariables( PatrolRoleCommandDelegate self, AIbehaviorScriptExecutionContext context );bool IsPatrolWithWeapon(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "PatrolRoleCommandDelegate", "IsPatrolWithWeapon;ScriptExecutionContext", (PatrolRoleCommandDelegate_IsPatrolWithWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PatrolRoleCommandDelegate_IsPatrolWithWeapon( PatrolRoleCommandDelegate self, AIbehaviorScriptExecutionContext context );bool IsForceAlerted(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "PatrolRoleCommandDelegate", "IsForceAlerted;ScriptExecutionContext", (PatrolRoleCommandDelegate_IsForceAlerted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PatrolRoleCommandDelegate_IsForceAlerted( PatrolRoleCommandDelegate self, AIbehaviorScriptExecutionContext context );