PhotoModeListController class
PhotoModeListController
Inheritance
Base: ink.WidgetLogicController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
Panel | ink.VerticalPanelWidgetReference | scripted |
sliderWidget | ink.WidgetReference | scripted |
scrollArea | ink.ScrollAreaWidgetReference | scripted |
menuController | WeakHandle<game.ui.MenuGameController> | scripted |
scrollController | WeakHandle<ink.ScrollController> | scripted |
listController | WeakHandle<ink.ListController> | scripted |
fadeAnim | ink.anim.Proxy? | scripted |
isAnimating | bool | scripted |
animationTime | float | scripted |
animationTarget | float | scripted |
elementsAnimationTime | float | scripted |
elementsAnimationDelay | float | scripted |
currentElementAnimation | int | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnRelease(ink.PointerEvent e)RTTIvoid SetMenuController(WeakHandle<game.ui.MenuGameController> controller)RTTIWeakHandle<ink.ListController> GetList()RTTIvoid SetReversedUI(bool isReversed)RTTIvoid OnVisbilityChanged(bool visible)RTTIvoid PlayFadeAnimation(bool fadeIn)RTTIvoid PlayFadeElementAnimation(bool fadeIn)RTTIvoid SetAllItemsOpacity(float opacity)RTTIvoid ShowAnimated(float delay)RTTIvoid HideAnimated(float delay)RTTIvoid Update(float timeDelta)RTTIvoid PostInitItems()RTTIvoid HandleInputWithVisibilityCheck(ink.PointerEvent e, WeakHandle<game.ui.WidgetGameController>? gameCtrl)RTTIint GetFirstVisibleIndex()RTTIbool SelectPriorVisible(int currentIndex)RTTIbool SelectNextVisible(int currentIndex)RTTI