BlackICE Scripting

class

PhotoModeListController

  • 13 properties
  • 18 functions

Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
Panelink.VerticalPanelWidgetReference0x0 scripted
sliderWidgetink.WidgetReference0x18 scripted
scrollAreaink.ScrollAreaWidgetReference0x30 scripted
menuControllerWeakHandle<game.ui.MenuGameController>0x48 scripted
scrollControllerWeakHandle<ink.ScrollController>0x58 scripted
listControllerWeakHandle<ink.ListController>0x68 scripted
fadeAnimink.anim.Proxy?0x78 scripted
isAnimatingbool0x88 scripted
animationTimefloat0x8C scripted
animationTargetfloat0x90 scripted
elementsAnimationTimefloat0x94 scripted
elementsAnimationDelayfloat0x98 scripted
currentElementAnimationint0x9C scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnRelease(ink.PointerEvent e) RTTI
  • void SetMenuController(WeakHandle<game.ui.MenuGameController> controller) RTTI
  • WeakHandle<ink.ListController> GetList() RTTI
  • void SetReversedUI(bool isReversed) RTTI
  • void OnVisbilityChanged(bool visible) RTTI
  • void PlayFadeAnimation(bool fadeIn) RTTI
  • void PlayFadeElementAnimation(bool fadeIn) RTTI
  • void SetAllItemsOpacity(float opacity) RTTI
  • void ShowAnimated(float delay) RTTI
  • void HideAnimated(float delay) RTTI
  • void Update(float timeDelta) RTTI
  • void PostInitItems() RTTI
  • void HandleInputWithVisibilityCheck(ink.PointerEvent e, WeakHandle<game.ui.WidgetGameController>? gameCtrl) RTTI
  • int GetFirstVisibleIndex() RTTI
  • bool SelectPriorVisible(int currentIndex) RTTI
  • bool SelectNextVisible(int currentIndex) RTTI