class
PlayInitFearAnimation
- 2 properties
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
grenadePanic | bool | 0x0 | scripted |
initialized | bool | 0x1 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "PlayInitFearAnimation", "Activate;ScriptExecutionContext", (PlayInitFearAnimation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayInitFearAnimation_Activate( PlayInitFearAnimation self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "PlayInitFearAnimation", "Check;ScriptExecutionContext", (PlayInitFearAnimation_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct PlayInitFearAnimation_Check( PlayInitFearAnimation self, AIbehaviorScriptExecutionContext context );