class
PlayerPerkDataDef
- 9 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
WoundedInstigated | game.bb.ScriptID_Uint32 | 0x0 | scripted |
DismembermentInstigated | game.bb.ScriptID_Variant | 0x10 | scripted |
EntityNoticedPlayer | game.bb.ScriptID_Uint32 | 0x20 | scripted |
CombatStateTime | game.bb.ScriptID_Float | 0x30 | scripted |
LeapedDistance | game.bb.ScriptID_Float | 0x40 | scripted |
LeapPosition | game.bb.ScriptID_Vector4 | 0x50 | scripted |
LeapTarget | game.bb.ScriptID_EntityID | 0x60 | scripted |
UsedHealingItemOrCyberware | game.bb.ScriptID_Uint32 | 0x70 | scripted |
StartedUsingHealingItemOrCyberware | game.bb.ScriptID_Uint32 | 0x80 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "PlayerPerkDataDef", "AutoCreateInSystem;", (PlayerPerkDataDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerPerkDataDef_AutoCreateInSystem( PlayerPerkDataDef self );