PlayerStateMachineDef class
PlayerStateMachineDef
Inheritance
Base: game.bb.ScriptDefinition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
Locomotion | game.bb.ScriptID_Int32 | scripted |
LocomotionDetailed | game.bb.ScriptID_Int32 | scripted |
HighLevel | game.bb.ScriptID_Int32 | scripted |
UpperBody | game.bb.ScriptID_Int32 | scripted |
TimeDilation | game.bb.ScriptID_Int32 | scripted |
Weapon | game.bb.ScriptID_Int32 | scripted |
LatestWeaponReloadTime | game.bb.ScriptID_Float | scripted |
Melee | game.bb.ScriptID_Int32 | scripted |
UI | game.bb.ScriptID_Int32 | scripted |
Crosshair | game.bb.ScriptID_Int32 | scripted |
Reaction | game.bb.ScriptID_Int32 | scripted |
Zones | game.bb.ScriptID_Int32 | scripted |
SecurityZoneData | game.bb.ScriptID_Variant | scripted |
Vision | game.bb.ScriptID_Int32 | scripted |
VisionDebug | game.bb.ScriptID_Int32 | scripted |
SceneTier | game.bb.ScriptID_Int32 | scripted |
CombatGadget | game.bb.ScriptID_Int32 | scripted |
LastCombatGadgetUsed | game.bb.ScriptID_Variant | scripted |
Consumable | game.bb.ScriptID_Int32 | scripted |
Vehicle | game.bb.ScriptID_Int32 | scripted |
MountedToVehicleInDriverSeat | game.bb.ScriptID_Bool | scripted |
MountedToCombatVehicle | game.bb.ScriptID_Bool | scripted |
MountedToVehicle | game.bb.ScriptID_Bool | scripted |
InArmoredVehicle | game.bb.ScriptID_Bool | scripted |
ZoomLevel | game.bb.ScriptID_Float | scripted |
MaxZoomLevel | game.bb.ScriptID_Int32 | scripted |
ToggleFireMode | game.bb.ScriptID_Bool | scripted |
SwitchWeapon | game.bb.ScriptID_Bool | scripted |
IsDoorInteractionActive | game.bb.ScriptID_Bool | scripted |
FinisherTarget | game.bb.ScriptID_EntityID | scripted |
IsInteractingWithDevice | game.bb.ScriptID_Bool | scripted |
IsInteractingViaPersonalLink | game.bb.ScriptID_Bool | scripted |
IsForceOpeningDoor | game.bb.ScriptID_Bool | scripted |
IsControllingDevice | game.bb.ScriptID_Bool | scripted |
IsControllingCamera | game.bb.ScriptID_Bool | scripted |
IsUIZoomDevice | game.bb.ScriptID_Bool | scripted |
UIZoomDeviceID | game.bb.ScriptID_EntityID | scripted |
UseUnarmed | game.bb.ScriptID_Bool | scripted |
Berserk | game.bb.ScriptID_Int32 | scripted |
ActiveCyberware | game.bb.ScriptID_Int32 | scripted |
Whip | game.bb.ScriptID_Int32 | scripted |
DEBUG_SilencedWeapon | game.bb.ScriptID_Bool | scripted |
LeftHandCyberware | game.bb.ScriptID_Int32 | scripted |
UseLeftHand | game.bb.ScriptID_Bool | scripted |
MeleeWeapon | game.bb.ScriptID_Int32 | scripted |
Carrying | game.bb.ScriptID_Bool | scripted |
CarryingDisposal | game.bb.ScriptID_Bool | scripted |
CurrentElevator | game.bb.ScriptID_Variant | scripted |
IsPlayerInsideElevator | game.bb.ScriptID_Bool | scripted |
IsPlayerInsideMovingElevator | game.bb.ScriptID_Bool | scripted |
Combat | game.bb.ScriptID_Int32 | scripted |
Stamina | game.bb.ScriptID_Int32 | scripted |
Vitals | game.bb.ScriptID_Int32 | scripted |
Takedown | game.bb.ScriptID_Int32 | scripted |
TakedownTargetID | game.bb.ScriptID_EntityID | scripted |
Fall | game.bb.ScriptID_Int32 | scripted |
Landing | game.bb.ScriptID_Int32 | scripted |
UsingCover | game.bb.ScriptID_Bool | scripted |
IsInMinigame | game.bb.ScriptID_Bool | scripted |
UploadingQuickHackIDs | game.bb.ScriptID_Variant | scripted |
CostFreeActionID | game.bb.ScriptID_Variant | scripted |
AmountOfCostFreeActions | game.bb.ScriptID_Int32 | scripted |
MeleeSpreadableQuickhackActionID | game.bb.ScriptID_Variant | scripted |
EntityIDTargetingPlayer | game.bb.ScriptID_EntityID | scripted |
EntityIDVehicleRemoteControlled | game.bb.ScriptID_EntityID | scripted |
IsVehicleRemoteControlCameraTPP | game.bb.ScriptID_Bool | scripted |
Swimming | game.bb.ScriptID_Int32 | scripted |
BodyCarrying | game.bb.ScriptID_Int32 | scripted |
BodyDisposalDetailed | game.bb.ScriptID_Int32 | scripted |
DisplayDeathMenu | game.bb.ScriptID_Bool | scripted |
OverrideQuickHackPanelDilation | game.bb.ScriptID_Bool | scripted |
NanoWireLaunchMode | game.bb.ScriptID_Int32 | scripted |
IsMovingHorizontally | game.bb.ScriptID_Bool | scripted |
IsMovingVertically | game.bb.ScriptID_Bool | scripted |
IsOnGround | game.bb.ScriptID_Bool | scripted |
MinElevation | game.bb.ScriptID_Float | scripted |
MaxElevation | game.bb.ScriptID_Float | scripted |
ActionRestriction | game.bb.ScriptID_Variant | scripted |
MeleeLeap | game.bb.ScriptID_Bool | scripted |
IsInWorkspot | game.bb.ScriptID_Int32 | scripted |
QuestForceShoot | game.bb.ScriptID_Bool | scripted |
LadderCameraParams | game.bb.ScriptID_Int32 | scripted |
DodgeTimeStamp | game.bb.ScriptID_Float | scripted |
CanOnePunch | game.bb.ScriptID_Bool | scripted |
HasSmartGunLockedOnTarget | game.bb.ScriptID_Bool | scripted |
SceneAimForced | game.bb.ScriptID_Bool | scripted |
SceneSafeForced | game.bb.ScriptID_Bool | scripted |
SceneWeaponLoweringSpeedOverride | game.bb.ScriptID_Float | scripted |
ScenePreventFirstEquip | game.bb.ScriptID_Bool | scripted |
MountedPreventFirstEquip | game.bb.ScriptID_Bool | scripted |
IgnoreBarbedWireStateEnterTime | game.bb.ScriptID_Float | scripted |
IsInLoreAnimationScene | game.bb.ScriptID_Bool | scripted |
Felled | game.bb.ScriptID_Bool | scripted |
IsVehicleInTPP | game.bb.ScriptID_Bool | scripted |
IsDriverCombatInTPP | game.bb.ScriptID_Bool | scripted |
DriverCombatWeaponType | game.bb.ScriptID_Int32 | scripted |
TrackedTarget | game.bb.ScriptID_Variant | scripted |
TPPAimPosition | game.bb.ScriptID_Vector4 | scripted |
BodySlamBump | game.bb.ScriptID_Int32 | scripted |
IsInBodySlamState | game.bb.ScriptID_Bool | scripted |
AimInTimeRemaining | game.bb.ScriptID_Float | scripted |
AimInTime | game.bb.ScriptID_Float | scripted |
CanThrowCarriedNPC | game.bb.ScriptID_Bool | scripted |
IsWeaponFirstEquip | game.bb.ScriptID_Bool | scripted |
IsVisualCustomizationPhotomodeVehicleSlotTaken | game.bb.ScriptID_Bool | scripted |
Functions
bool AutoCreateInSystem()RTTI