class
PlayerStateMachineDef
- 105 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
Locomotion | game.bb.ScriptID_Int32 | 0x0 | scripted |
LocomotionDetailed | game.bb.ScriptID_Int32 | 0x10 | scripted |
HighLevel | game.bb.ScriptID_Int32 | 0x20 | scripted |
UpperBody | game.bb.ScriptID_Int32 | 0x30 | scripted |
TimeDilation | game.bb.ScriptID_Int32 | 0x40 | scripted |
Weapon | game.bb.ScriptID_Int32 | 0x50 | scripted |
LatestWeaponReloadTime | game.bb.ScriptID_Float | 0x60 | scripted |
Melee | game.bb.ScriptID_Int32 | 0x70 | scripted |
UI | game.bb.ScriptID_Int32 | 0x80 | scripted |
Crosshair | game.bb.ScriptID_Int32 | 0x90 | scripted |
Reaction | game.bb.ScriptID_Int32 | 0xA0 | scripted |
Zones | game.bb.ScriptID_Int32 | 0xB0 | scripted |
SecurityZoneData | game.bb.ScriptID_Variant | 0xC0 | scripted |
Vision | game.bb.ScriptID_Int32 | 0xD0 | scripted |
VisionDebug | game.bb.ScriptID_Int32 | 0xE0 | scripted |
SceneTier | game.bb.ScriptID_Int32 | 0xF0 | scripted |
CombatGadget | game.bb.ScriptID_Int32 | 0x100 | scripted |
LastCombatGadgetUsed | game.bb.ScriptID_Variant | 0x110 | scripted |
Consumable | game.bb.ScriptID_Int32 | 0x120 | scripted |
Vehicle | game.bb.ScriptID_Int32 | 0x130 | scripted |
MountedToVehicleInDriverSeat | game.bb.ScriptID_Bool | 0x140 | scripted |
MountedToCombatVehicle | game.bb.ScriptID_Bool | 0x150 | scripted |
MountedToVehicle | game.bb.ScriptID_Bool | 0x160 | scripted |
InArmoredVehicle | game.bb.ScriptID_Bool | 0x170 | scripted |
ZoomLevel | game.bb.ScriptID_Float | 0x180 | scripted |
MaxZoomLevel | game.bb.ScriptID_Int32 | 0x190 | scripted |
ToggleFireMode | game.bb.ScriptID_Bool | 0x1A0 | scripted |
SwitchWeapon | game.bb.ScriptID_Bool | 0x1B0 | scripted |
IsDoorInteractionActive | game.bb.ScriptID_Bool | 0x1C0 | scripted |
FinisherTarget | game.bb.ScriptID_EntityID | 0x1D0 | scripted |
IsInteractingWithDevice | game.bb.ScriptID_Bool | 0x1E0 | scripted |
IsInteractingViaPersonalLink | game.bb.ScriptID_Bool | 0x1F0 | scripted |
IsForceOpeningDoor | game.bb.ScriptID_Bool | 0x200 | scripted |
IsControllingDevice | game.bb.ScriptID_Bool | 0x210 | scripted |
IsControllingCamera | game.bb.ScriptID_Bool | 0x220 | scripted |
IsUIZoomDevice | game.bb.ScriptID_Bool | 0x230 | scripted |
UIZoomDeviceID | game.bb.ScriptID_EntityID | 0x240 | scripted |
UseUnarmed | game.bb.ScriptID_Bool | 0x250 | scripted |
Berserk | game.bb.ScriptID_Int32 | 0x260 | scripted |
ActiveCyberware | game.bb.ScriptID_Int32 | 0x270 | scripted |
Whip | game.bb.ScriptID_Int32 | 0x280 | scripted |
DEBUG_SilencedWeapon | game.bb.ScriptID_Bool | 0x290 | scripted |
LeftHandCyberware | game.bb.ScriptID_Int32 | 0x2A0 | scripted |
UseLeftHand | game.bb.ScriptID_Bool | 0x2B0 | scripted |
MeleeWeapon | game.bb.ScriptID_Int32 | 0x2C0 | scripted |
Carrying | game.bb.ScriptID_Bool | 0x2D0 | scripted |
CarryingDisposal | game.bb.ScriptID_Bool | 0x2E0 | scripted |
CurrentElevator | game.bb.ScriptID_Variant | 0x2F0 | scripted |
IsPlayerInsideElevator | game.bb.ScriptID_Bool | 0x300 | scripted |
IsPlayerInsideMovingElevator | game.bb.ScriptID_Bool | 0x310 | scripted |
Combat | game.bb.ScriptID_Int32 | 0x320 | scripted |
Stamina | game.bb.ScriptID_Int32 | 0x330 | scripted |
Vitals | game.bb.ScriptID_Int32 | 0x340 | scripted |
Takedown | game.bb.ScriptID_Int32 | 0x350 | scripted |
TakedownTargetID | game.bb.ScriptID_EntityID | 0x360 | scripted |
Fall | game.bb.ScriptID_Int32 | 0x370 | scripted |
Landing | game.bb.ScriptID_Int32 | 0x380 | scripted |
UsingCover | game.bb.ScriptID_Bool | 0x390 | scripted |
IsInMinigame | game.bb.ScriptID_Bool | 0x3A0 | scripted |
UploadingQuickHackIDs | game.bb.ScriptID_Variant | 0x3B0 | scripted |
CostFreeActionID | game.bb.ScriptID_Variant | 0x3C0 | scripted |
AmountOfCostFreeActions | game.bb.ScriptID_Int32 | 0x3D0 | scripted |
MeleeSpreadableQuickhackActionID | game.bb.ScriptID_Variant | 0x3E0 | scripted |
EntityIDTargetingPlayer | game.bb.ScriptID_EntityID | 0x3F0 | scripted |
EntityIDVehicleRemoteControlled | game.bb.ScriptID_EntityID | 0x400 | scripted |
IsVehicleRemoteControlCameraTPP | game.bb.ScriptID_Bool | 0x410 | scripted |
Swimming | game.bb.ScriptID_Int32 | 0x420 | scripted |
BodyCarrying | game.bb.ScriptID_Int32 | 0x430 | scripted |
BodyDisposalDetailed | game.bb.ScriptID_Int32 | 0x440 | scripted |
DisplayDeathMenu | game.bb.ScriptID_Bool | 0x450 | scripted |
OverrideQuickHackPanelDilation | game.bb.ScriptID_Bool | 0x460 | scripted |
NanoWireLaunchMode | game.bb.ScriptID_Int32 | 0x470 | scripted |
IsMovingHorizontally | game.bb.ScriptID_Bool | 0x480 | scripted |
IsMovingVertically | game.bb.ScriptID_Bool | 0x490 | scripted |
IsOnGround | game.bb.ScriptID_Bool | 0x4A0 | scripted |
MinElevation | game.bb.ScriptID_Float | 0x4B0 | scripted |
MaxElevation | game.bb.ScriptID_Float | 0x4C0 | scripted |
ActionRestriction | game.bb.ScriptID_Variant | 0x4D0 | scripted |
MeleeLeap | game.bb.ScriptID_Bool | 0x4E0 | scripted |
IsInWorkspot | game.bb.ScriptID_Int32 | 0x4F0 | scripted |
QuestForceShoot | game.bb.ScriptID_Bool | 0x500 | scripted |
LadderCameraParams | game.bb.ScriptID_Int32 | 0x510 | scripted |
DodgeTimeStamp | game.bb.ScriptID_Float | 0x520 | scripted |
CanOnePunch | game.bb.ScriptID_Bool | 0x530 | scripted |
HasSmartGunLockedOnTarget | game.bb.ScriptID_Bool | 0x540 | scripted |
SceneAimForced | game.bb.ScriptID_Bool | 0x550 | scripted |
SceneSafeForced | game.bb.ScriptID_Bool | 0x560 | scripted |
SceneWeaponLoweringSpeedOverride | game.bb.ScriptID_Float | 0x570 | scripted |
ScenePreventFirstEquip | game.bb.ScriptID_Bool | 0x580 | scripted |
MountedPreventFirstEquip | game.bb.ScriptID_Bool | 0x590 | scripted |
IgnoreBarbedWireStateEnterTime | game.bb.ScriptID_Float | 0x5A0 | scripted |
IsInLoreAnimationScene | game.bb.ScriptID_Bool | 0x5B0 | scripted |
Felled | game.bb.ScriptID_Bool | 0x5C0 | scripted |
IsVehicleInTPP | game.bb.ScriptID_Bool | 0x5D0 | scripted |
IsDriverCombatInTPP | game.bb.ScriptID_Bool | 0x5E0 | scripted |
DriverCombatWeaponType | game.bb.ScriptID_Int32 | 0x5F0 | scripted |
TrackedTarget | game.bb.ScriptID_Variant | 0x600 | scripted |
TPPAimPosition | game.bb.ScriptID_Vector4 | 0x610 | scripted |
BodySlamBump | game.bb.ScriptID_Int32 | 0x620 | scripted |
IsInBodySlamState | game.bb.ScriptID_Bool | 0x630 | scripted |
AimInTimeRemaining | game.bb.ScriptID_Float | 0x640 | scripted |
AimInTime | game.bb.ScriptID_Float | 0x650 | scripted |
CanThrowCarriedNPC | game.bb.ScriptID_Bool | 0x660 | scripted |
IsWeaponFirstEquip | game.bb.ScriptID_Bool | 0x670 | scripted |
IsVisualCustomizationPhotomodeVehicleSlotTaken | game.bb.ScriptID_Bool | 0x680 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "PlayerStateMachineDef", "AutoCreateInSystem;", (PlayerStateMachineDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerStateMachineDef_AutoCreateInSystem( PlayerStateMachineDef self );