class
PuppetStateDef
- 19 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
HighLevel | game.bb.ScriptID_Int32 | 0x0 | scripted |
UpperBody | game.bb.ScriptID_Int32 | 0x10 | scripted |
BehaviorState | game.bb.ScriptID_Int32 | 0x20 | scripted |
PhaseState | game.bb.ScriptID_Int32 | 0x30 | scripted |
Stance | game.bb.ScriptID_Int32 | 0x40 | scripted |
HitReactionMode | game.bb.ScriptID_Int32 | 0x50 | scripted |
DefenseMode | game.bb.ScriptID_Int32 | 0x60 | scripted |
LocomotionMode | game.bb.ScriptID_Int32 | 0x70 | scripted |
WeakSpots | game.bb.ScriptID_Int32 | 0x80 | scripted |
ReactionBehavior | game.bb.ScriptID_Int32 | 0x90 | scripted |
ForceRagdollOnDeath | game.bb.ScriptID_Bool | 0xA0 | scripted |
InExclusiveAction | game.bb.ScriptID_Bool | 0xB0 | scripted |
SlotAnimationInProgress | game.bb.ScriptID_Bool | 0xC0 | scripted |
WorkspotAnimationInProgress | game.bb.ScriptID_Bool | 0xD0 | scripted |
InAirAnimation | game.bb.ScriptID_Bool | 0xE0 | scripted |
InPendingBehavior | game.bb.ScriptID_Bool | 0xF0 | scripted |
HasCalledReinforcements | game.bb.ScriptID_Bool | 0x100 | scripted |
IsBodyDisposed | game.bb.ScriptID_Bool | 0x110 | scripted |
DetectionPercentage | game.bb.ScriptID_Float | 0x120 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "PuppetStateDef", "AutoCreateInSystem;", (PuppetStateDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PuppetStateDef_AutoCreateInSystem( PuppetStateDef self );