PuppetStateDef class
PuppetStateDef
Inheritance
Base: game.bb.ScriptDefinition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
HighLevel | game.bb.ScriptID_Int32 | scripted |
UpperBody | game.bb.ScriptID_Int32 | scripted |
BehaviorState | game.bb.ScriptID_Int32 | scripted |
PhaseState | game.bb.ScriptID_Int32 | scripted |
Stance | game.bb.ScriptID_Int32 | scripted |
HitReactionMode | game.bb.ScriptID_Int32 | scripted |
DefenseMode | game.bb.ScriptID_Int32 | scripted |
LocomotionMode | game.bb.ScriptID_Int32 | scripted |
WeakSpots | game.bb.ScriptID_Int32 | scripted |
ReactionBehavior | game.bb.ScriptID_Int32 | scripted |
ForceRagdollOnDeath | game.bb.ScriptID_Bool | scripted |
InExclusiveAction | game.bb.ScriptID_Bool | scripted |
SlotAnimationInProgress | game.bb.ScriptID_Bool | scripted |
WorkspotAnimationInProgress | game.bb.ScriptID_Bool | scripted |
InAirAnimation | game.bb.ScriptID_Bool | scripted |
InPendingBehavior | game.bb.ScriptID_Bool | scripted |
HasCalledReinforcements | game.bb.ScriptID_Bool | scripted |
IsBodyDisposed | game.bb.ScriptID_Bool | scripted |
DetectionPercentage | game.bb.ScriptID_Float | scripted |
Functions
bool AutoCreateInSystem()RTTI