class
QuickHackQueueItem
- 3 properties
- 4 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
icon | ink.ImageWidgetReference | 0x0 | scripted |
data | GameplayRoleMappinData? | 0x18 | scripted |
anim | ink.anim.Proxy? | 0x28 | scripted |
Functions
void Setup(GameplayRoleMappinData data)RTTIre.Hooks.PlaceVoid( "QuickHackQueueItem", "Setup;GameplayRoleMappinData", (QuickHackQueueItem_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackQueueItem_Setup( QuickHackQueueItem self, GameplayRoleMappinData? data );void Upload()RTTIre.Hooks.PlaceVoid( "QuickHackQueueItem", "Upload;", (QuickHackQueueItem_Upload x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackQueueItem_Upload( QuickHackQueueItem self );void Show()RTTIre.Hooks.PlaceVoid( "QuickHackQueueItem", "Show;", (QuickHackQueueItem_Show x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackQueueItem_Show( QuickHackQueueItem self );void Hide()RTTIre.Hooks.PlaceVoid( "QuickHackQueueItem", "Hide;", (QuickHackQueueItem_Hide x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackQueueItem_Hide( QuickHackQueueItem self );