class
RewardNotificationCurrencyDelayed
- 2 properties
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
notificationQueue | WeakHandle<ItemsNotificationQueue> | 0x0 | scripted |
notificationData | game.ui.GenericNotificationData | 0x10 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "RewardNotificationCurrencyDelayed", "Call;", (RewardNotificationCurrencyDelayed_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardNotificationCurrencyDelayed_Call( RewardNotificationCurrencyDelayed self );static void CreateAndDispatch(WeakHandle<ItemsNotificationQueue> queue, game.ui.GenericNotificationData notificationData, WeakHandle<game.DelaySystem> delaySystem)staticRTTI globalre.Hooks.PlaceVoid( "RewardNotificationCurrencyDelayed", "RewardNotificationCurrencyDelayed::CreateAndDispatch;ItemsNotificationQueuegameuiGenericNotificationDataDelaySystem", (RewardNotificationCurrencyDelayed_CreateAndDispatch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RewardNotificationCurrencyDelayed_CreateAndDispatch( WeakHandle<ItemsNotificationQueue> queue, game.ui.GenericNotificationData notificationData, WeakHandle<game.DelaySystem> delaySystem );