class
RipperdocInventoryController
- 20 properties
- 9 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
virtualGridContainer | ink.VirtualCompoundWidgetReference | 0x0 | scripted |
scrollBarContainer | ink.WidgetReference | 0x18 | scripted |
labelPrefix | ink.TextWidgetReference | 0x30 | scripted |
labelSuffix | ink.TextWidgetReference | 0x48 | scripted |
virtualGrid | WeakHandle<ink.VirtualGridController> | 0x60 | scripted |
backpackItemsClassifier | RipperdocInventoryTemplateClassifier? | 0x70 | scripted |
backpackItemsDataSource | ink.ScriptableDataSourceWrapper? | 0x80 | scripted |
backpackItemsDataView | ink.ScriptableDataViewWrapper? | 0x90 | scripted |
scrollBar | WeakHandle<ink.ScrollController> | 0xA0 | scripted |
root | WeakHandle<ink.Widget> | 0xB0 | scripted |
opacityAnimation | ink.anim.Proxy? | 0xC0 | scripted |
labelPulse | PulseAnimation? | 0xD0 | scripted |
cachedPlayerItems | RipperdocWrappedUIInventoryItem?[] | 0xE0 | scripted |
cachedVendorItems | RipperdocWrappedUIInventoryItem?[] | 0xF0 | scripted |
cachedArea | game.data.EquipmentArea | 0x100 | scripted |
openArea | game.data.EquipmentArea | 0x104 | scripted |
cachedAttribute | game.data.StatType | 0x108 | scripted |
openAttribute | game.data.StatType | 0x10C | scripted |
hasCache | bool | 0x110 | scripted |
isAreaCache | bool | 0x111 | scripted |
Functions
bool OnUninitialize()RTTIre.Hooks.Place( "RipperdocInventoryController", "OnUninitialize", (RipperdocInventoryController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_OnUninitialize( RipperdocInventoryController self );void Configure(WeakHandle<UIScriptableSystem> scripting)RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "Configure;UIScriptableSystem", (RipperdocInventoryController_Configure x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_Configure( RipperdocInventoryController self, WeakHandle<UIScriptableSystem> scripting );void SetupVirtualGrid()RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "SetupVirtualGrid;", (RipperdocInventoryController_SetupVirtualGrid x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_SetupVirtualGrid( RipperdocInventoryController self );void ReleaseVirtualGrid()RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "ReleaseVirtualGrid;", (RipperdocInventoryController_ReleaseVirtualGrid x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_ReleaseVirtualGrid( RipperdocInventoryController self );void PopulateInventory()RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "PopulateInventory;", (RipperdocInventoryController_PopulateInventory x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_PopulateInventory( RipperdocInventoryController self );void ShowArea(RipperdocWrappedUIInventoryItem[] playerItems, RipperdocWrappedUIInventoryItem[] vendorItems, game.data.EquipmentArea area)RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "ShowArea;array<RipperdocWrappedUIInventoryItem>array<RipperdocWrappedUIInventoryItem>gamedataEquipmentArea", (RipperdocInventoryController_ShowArea x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_ShowArea( RipperdocInventoryController self, RipperdocWrappedUIInventoryItem[] playerItems, RipperdocWrappedUIInventoryItem[] vendorItems, game.data.EquipmentArea area );bool OnShow(ink.anim.Proxy anim)RTTIre.Hooks.Place( "RipperdocInventoryController", "OnShow", (RipperdocInventoryController_OnShow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_OnShow( RipperdocInventoryController self, ink.anim.Proxy? anim );void Hide()RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "Hide;", (RipperdocInventoryController_Hide x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_Hide( RipperdocInventoryController self );void AnimateOpacity(bool toHidden)RTTIre.Hooks.PlaceVoid( "RipperdocInventoryController", "AnimateOpacity;Bool", (RipperdocInventoryController_AnimateOpacity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RipperdocInventoryController_AnimateOpacity( RipperdocInventoryController self, bool toHidden );