class
SetPreventionDifficulty
- 4 properties
- 1 function
Extends game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damageDealtToPlayerMultiplier | float | 0x0 | scripted |
chaseAggressivnessMultiplier | float | 0x4 | scripted |
difficuiltyReset | bool | 0x8 | scripted |
source | CName | 0x10 | scripted |
Functions
string GetFriendlyDesctiption()RTTIre.Hooks.Place( "SetPreventionDifficulty", "GetFriendlyDesctiption;", (SetPreventionDifficulty_GetFriendlyDesctiption x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SetPreventionDifficulty_GetFriendlyDesctiption( SetPreventionDifficulty self );