class
SetWantedLevel
- 5 properties
- 1 function
Extends game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
wantedLevel | EPreventionHeatStage | 0x0 | scripted |
forceGreyStars | bool | 0x4 | scripted |
resetGreyStars | bool | 0x5 | scripted |
forcePlayerPositionAsLastCrimePoint | bool | 0x6 | scripted |
forceIgnoreSecurityAreas | bool | 0x7 | scripted |
Functions
string GetFriendlyDescription()RTTIre.Hooks.Place( "SetWantedLevel", "GetFriendlyDescription;", (SetWantedLevel_GetFriendlyDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SetWantedLevel_GetFriendlyDescription( SetWantedLevel self );