class
SimpleShouldEvadeCondition
- 1 property
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitReactionComponent | HitReactionComponent? | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleShouldEvadeCondition", "Activate;ScriptExecutionContext", (SimpleShouldEvadeCondition_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleShouldEvadeCondition_Activate( SimpleShouldEvadeCondition self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleShouldEvadeCondition", "Check;ScriptExecutionContext", (SimpleShouldEvadeCondition_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleShouldEvadeCondition_Check( SimpleShouldEvadeCondition self, AIbehaviorScriptExecutionContext context );