class
SlotMachineSlot
- 4 properties
- 6 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
winningRowIndex | int | 0x0 | scripted |
imagesUpper | ink.ImageWidgetReference[] | 0x8 | scripted |
imagesLower | ink.ImageWidgetReference[] | 0x18 | scripted |
imagePresets | CName[] | 0x28 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "SlotMachineSlot", "OnInitialize", (SlotMachineSlot_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_OnInitialize( SlotMachineSlot self );void SetImagesPresets(CName[] imagePresets)RTTIre.Hooks.PlaceVoid( "SlotMachineSlot", "SetImagesPresets;script_ref<array<CName>>", (SlotMachineSlot_SetImagesPresets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_SetImagesPresets( SlotMachineSlot self, CName[] imagePresets );void RandomiseUpperImages()RTTIre.Hooks.PlaceVoid( "SlotMachineSlot", "RandomiseUpperImages;", (SlotMachineSlot_RandomiseUpperImages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_RandomiseUpperImages( SlotMachineSlot self );void RandomiseLowerImages()RTTIre.Hooks.PlaceVoid( "SlotMachineSlot", "RandomiseLowerImages;", (SlotMachineSlot_RandomiseLowerImages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_RandomiseLowerImages( SlotMachineSlot self );void RandomiseImages(bool isWinning)RTTIre.Hooks.PlaceVoid( "SlotMachineSlot", "RandomiseImages;Bool", (SlotMachineSlot_RandomiseImages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_RandomiseImages( SlotMachineSlot self, bool isWinning );void SetWinningRow()RTTIre.Hooks.PlaceVoid( "SlotMachineSlot", "SetWinningRow;", (SlotMachineSlot_SetWinningRow x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SlotMachineSlot_SetWinningRow( SlotMachineSlot self );