class
StatPoolSpentPrereqState
- 2 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
neededValue | float | 0x0 | scripted |
listener | BaseStatPoolPrereqListener? | 0x8 | scripted |
Functions
float GetThreshold()RTTIre.Hooks.Place( "StatPoolSpentPrereqState", "GetThreshold;", (StatPoolSpentPrereqState_GetThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolSpentPrereqState_GetThreshold( StatPoolSpentPrereqState self );void SetThreshold(float v)RTTIre.Hooks.PlaceVoid( "StatPoolSpentPrereqState", "SetThreshold;Float", (StatPoolSpentPrereqState_SetThreshold x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolSpentPrereqState_SetThreshold( StatPoolSpentPrereqState self, float v );