class
StatPoolValueListener
- 1 property
- 2 functions
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effector | WeakHandle<StatPoolBasedTimeBankEffector> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "StatPoolValueListener", "OnStatPoolValueChanged;FloatFloatFloat", (StatPoolValueListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolValueListener_OnStatPoolValueChanged( StatPoolValueListener self, float oldValue, float newValue, float percToPoints );bool OnStatPoolMinValueReached(float value)RTTIre.Hooks.Place( "StatPoolValueListener", "OnStatPoolMinValueReached", (StatPoolValueListener_OnStatPoolMinValueReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolValueListener_OnStatPoolMinValueReached( StatPoolValueListener self, float value );