class
ThrowingMeleeReloadListener
- 1 property
- 2 functions
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
melee | WeakHandle<MeleeProjectile> | 0x0 | scripted |
Functions
void Bind(WeakHandle<MeleeProjectile> melee)RTTIre.Hooks.PlaceVoid( "ThrowingMeleeReloadListener", "Bind;MeleeProjectile", (ThrowingMeleeReloadListener_Bind x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ThrowingMeleeReloadListener_Bind( ThrowingMeleeReloadListener self, WeakHandle<MeleeProjectile> melee );bool OnStatPoolMaxValueReached(float value)RTTIre.Hooks.Place( "ThrowingMeleeReloadListener", "OnStatPoolMaxValueReached", (ThrowingMeleeReloadListener_OnStatPoolMaxValueReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowingMeleeReloadListener_OnStatPoolMaxValueReached( ThrowingMeleeReloadListener self, float value );