BlackICE Scripting

class

ThrowingMeleeReloadListener

  • 1 property
  • 2 functions

Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable

Properties

PropertyTypeOffset
meleeWeakHandle<MeleeProjectile>0x0 scripted

Functions

  • void Bind(WeakHandle<MeleeProjectile> melee) RTTI
  • bool OnStatPoolMaxValueReached(float value) RTTI