class
UIInteractionsDef
- 15 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
InteractionChoiceHub | game.bb.ScriptID_Variant | 0x0 | scripted |
DialogChoiceHubs | game.bb.ScriptID_Variant | 0x10 | scripted |
LootData | game.bb.ScriptID_Variant | 0x20 | scripted |
ContactsData | game.bb.ScriptID_Variant | 0x30 | scripted |
ActiveChoiceHubID | game.bb.ScriptID_Int32 | 0x40 | scripted |
SelectedIndex | game.bb.ScriptID_Int32 | 0x50 | scripted |
ActiveInteractions | game.bb.ScriptID_Variant | 0x60 | scripted |
InteractionSkillCheckHub | game.bb.ScriptID_Variant | 0x70 | scripted |
NameplateOwnerID | game.bb.ScriptID_EntityID | 0x80 | scripted |
VisualizersInfo | game.bb.ScriptID_Variant | 0x90 | scripted |
ShouldHideClampedMappins | game.bb.ScriptID_Bool | 0xA0 | scripted |
LastAttemptedChoice | game.bb.ScriptID_Variant | 0xB0 | scripted |
LookAtTargetVisualizerID | game.bb.ScriptID_Int32 | 0xC0 | scripted |
HasScrollableInteraction | game.bb.ScriptID_Bool | 0xD0 | scripted |
IsQuestNotificationUp | game.bb.ScriptID_Bool | 0xE0 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UIInteractionsDef", "AutoCreateInSystem;", (UIInteractionsDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIInteractionsDef_AutoCreateInSystem( UIInteractionsDef self );