class
UI_ActiveVehicleDataDef
- 9 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
VehPlayerStateData | game.bb.ScriptID_Variant | 0x0 | scripted |
IsPlayerMounted | game.bb.ScriptID_Bool | 0x10 | scripted |
IsTPPCameraOn | game.bb.ScriptID_Bool | 0x20 | scripted |
PositionInRace | game.bb.ScriptID_Int32 | 0x30 | scripted |
IsFPPRearviewCameraActivated | game.bb.ScriptID_Bool | 0x40 | scripted |
RemoteControlledVehicleData | game.bb.ScriptID_Variant | 0x50 | scripted |
MountedWeaponsTargets | game.bb.ScriptID_Variant | 0x60 | scripted |
MountedMissileLauncherAmmo | game.bb.ScriptID_Uint32 | 0x70 | scripted |
MountedPowerWeaponAmmo | game.bb.ScriptID_Uint32 | 0x80 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_ActiveVehicleDataDef", "AutoCreateInSystem;", (UI_ActiveVehicleDataDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_ActiveVehicleDataDef_AutoCreateInSystem( UI_ActiveVehicleDataDef self );