class
UI_ActiveWeaponDataDef
- 5 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
WeaponRecordID | game.bb.ScriptID_Variant | 0x0 | scripted |
BulletSpread | game.bb.ScriptID_Vector2 | 0x10 | scripted |
SmartGunParams | game.bb.ScriptID_Variant | 0x20 | scripted |
TargetHitEvent | game.bb.ScriptID_Variant | 0x30 | scripted |
ShootEvent | game.bb.ScriptID_Variant | 0x40 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_ActiveWeaponDataDef", "AutoCreateInSystem;", (UI_ActiveWeaponDataDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_ActiveWeaponDataDef_AutoCreateInSystem( UI_ActiveWeaponDataDef self );