class
UI_HUDProgressBarDef
- 9 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
TimerID | game.bb.ScriptID_Variant | 0x0 | scripted |
Header | game.bb.ScriptID_String | 0x10 | scripted |
BottomText | game.bb.ScriptID_String | 0x20 | scripted |
CompletedText | game.bb.ScriptID_String | 0x30 | scripted |
FailedText | game.bb.ScriptID_String | 0x40 | scripted |
Active | game.bb.ScriptID_Bool | 0x50 | scripted |
Progress | game.bb.ScriptID_Float | 0x60 | scripted |
ProgressBump | game.bb.ScriptID_Float | 0x70 | scripted |
MessageType | game.bb.ScriptID_Variant | 0x80 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_HUDProgressBarDef", "AutoCreateInSystem;", (UI_HUDProgressBarDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_HUDProgressBarDef_AutoCreateInSystem( UI_HUDProgressBarDef self );