class
UI_HUDSignalProgressBarDef
- 6 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
TimerID | game.bb.ScriptID_Variant | 0x0 | scripted |
State | game.bb.ScriptID_Uint32 | 0x10 | scripted |
Progress | game.bb.ScriptID_Float | 0x20 | scripted |
SignalStrength | game.bb.ScriptID_Float | 0x30 | scripted |
Orientation | game.bb.ScriptID_Uint32 | 0x40 | scripted |
Appearance | game.bb.ScriptID_CName | 0x50 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_HUDSignalProgressBarDef", "AutoCreateInSystem;", (UI_HUDSignalProgressBarDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_HUDSignalProgressBarDef_AutoCreateInSystem( UI_HUDSignalProgressBarDef self );