class
UI_PlayerBioMonitorDef
- 9 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
PlayerStatsInfo | game.bb.ScriptID_Variant | 0x0 | scripted |
BuffsList | game.bb.ScriptID_Variant | 0x10 | scripted |
DebuffsList | game.bb.ScriptID_Variant | 0x20 | scripted |
Cooldowns | game.bb.ScriptID_Variant | 0x30 | scripted |
AdrenalineBar | game.bb.ScriptID_Float | 0x40 | scripted |
CurrentNetrunnerCharges | game.bb.ScriptID_Int32 | 0x50 | scripted |
NetworkChargesCapacity | game.bb.ScriptID_Int32 | 0x60 | scripted |
NetworkName | game.bb.ScriptID_CName | 0x70 | scripted |
MemoryPercent | game.bb.ScriptID_Float | 0x80 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_PlayerBioMonitorDef", "AutoCreateInSystem;", (UI_PlayerBioMonitorDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_PlayerBioMonitorDef_AutoCreateInSystem( UI_PlayerBioMonitorDef self );