class
UI_PlayerStatsDef
- 19 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
MaxHealth | game.bb.ScriptID_Int32 | 0x0 | scripted |
CurrentHealth | game.bb.ScriptID_Int32 | 0x10 | scripted |
PhysicalResistance | game.bb.ScriptID_Int32 | 0x20 | scripted |
ThermalResistance | game.bb.ScriptID_Int32 | 0x30 | scripted |
EnergyResistance | game.bb.ScriptID_Int32 | 0x40 | scripted |
ChemicalResistance | game.bb.ScriptID_Int32 | 0x50 | scripted |
Level | game.bb.ScriptID_Int32 | 0x60 | scripted |
CurrentXP | game.bb.ScriptID_Int32 | 0x70 | scripted |
RequiredXP | game.bb.ScriptID_Int32 | 0x80 | scripted |
StreetCredLevel | game.bb.ScriptID_Int32 | 0x90 | scripted |
StreetCredPoints | game.bb.ScriptID_Int32 | 0xA0 | scripted |
Attributes | game.bb.ScriptID_Variant | 0xB0 | scripted |
DevelopmentPoints | game.bb.ScriptID_Variant | 0xC0 | scripted |
Proficiency | game.bb.ScriptID_Variant | 0xD0 | scripted |
Perks | game.bb.ScriptID_Variant | 0xE0 | scripted |
ModifiedPerkArea | game.bb.ScriptID_Variant | 0xF0 | scripted |
weightMax | game.bb.ScriptID_Int32 | 0x100 | scripted |
currentInventoryWeight | game.bb.ScriptID_Float | 0x110 | scripted |
isReplacer | game.bb.ScriptID_Bool | 0x120 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_PlayerStatsDef", "AutoCreateInSystem;", (UI_PlayerStatsDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_PlayerStatsDef_AutoCreateInSystem( UI_PlayerStatsDef self );