class
UI_ScannerDef
- 25 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
Scannables | game.bb.ScriptID_Variant | 0x0 | scripted |
CurrentProgress | game.bb.ScriptID_Float | 0x10 | scripted |
CurrentState | game.bb.ScriptID_Variant | 0x20 | scripted |
ProgressBarText | game.bb.ScriptID_String | 0x30 | scripted |
ScannedObject | game.bb.ScriptID_EntityID | 0x40 | scripted |
ScannerMode | game.bb.ScriptID_Variant | 0x50 | scripted |
scannerTooltip | game.bb.ScriptID_Int32 | 0x60 | scripted |
scannerChangeTargetTooltipVisibility | game.bb.ScriptID_Bool | 0x70 | scripted |
scannerData | game.bb.ScriptID_Variant | 0x80 | scripted |
scannerObjectDistance | game.bb.ScriptID_Float | 0x90 | scripted |
scannerObjectStats | game.bb.ScriptID_Variant | 0xA0 | scripted |
scannerQuickHackActionId | game.bb.ScriptID_Int32 | 0xB0 | scripted |
scannerQuickHackActionStarted | game.bb.ScriptID_Bool | 0xC0 | scripted |
scannerQuickHackTime | game.bb.ScriptID_Float | 0xD0 | scripted |
exclusiveFocusActive | game.bb.ScriptID_Bool | 0xE0 | scripted |
LastTaggedTarget | game.bb.ScriptID_Variant | 0xF0 | scripted |
skillCheckInfo | game.bb.ScriptID_Variant | 0x100 | scripted |
ShowHudHintMessege | game.bb.ScriptID_Bool | 0x110 | scripted |
HudHintMessegeContent | game.bb.ScriptID_String | 0x120 | scripted |
UIVisible | game.bb.ScriptID_Bool | 0x130 | scripted |
ScannerLookAt | game.bb.ScriptID_Bool | 0x140 | scripted |
scannerActiveTab | game.bb.ScriptID_Variant | 0x150 | scripted |
twintoneAvailable | game.bb.ScriptID_Bool | 0x160 | scripted |
twintoneApplyAvailable | game.bb.ScriptID_Bool | 0x170 | scripted |
twintoneNoModelAvailable | game.bb.ScriptID_Bool | 0x180 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "UI_ScannerDef", "AutoCreateInSystem;", (UI_ScannerDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UI_ScannerDef_AutoCreateInSystem( UI_ScannerDef self );