VehicleAgent class
VehicleAgent
Inheritance
Base: AgentBase
Derived
None.
Properties
| Property | Type | |
|---|---|---|
unit | WeakHandle<vehicle.BaseObject> | scripted |
passangers | int | scripted |
slotsTotal | int | scripted |
slotsReserved | int | scripted |
slotsAvailable | int | scripted |
everHadPassengers | bool | scripted |
distanceToPlayerSquared | float | scripted |
lifetimeStatus | LifetimeStatus | scripted |
nearTimeStamp | float | scripted |
Functions
void UpdateLifetimeStatus(Vector4 playerPos)RTTIvoid Disengage()RTTI