class
VehicleDef
- 37 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
BikeTilt | game.bb.ScriptID_Float | 0x0 | scripted |
SpeedValue | game.bb.ScriptID_Float | 0x10 | scripted |
GearValue | game.bb.ScriptID_Int32 | 0x20 | scripted |
RPMValue | game.bb.ScriptID_Float | 0x30 | scripted |
RPMMax | game.bb.ScriptID_Float | 0x40 | scripted |
SuspensionTransversalForce | game.bb.ScriptID_Float | 0x50 | scripted |
SuspensionLongitudinalForce | game.bb.ScriptID_Float | 0x60 | scripted |
IsAutopilotOn | game.bb.ScriptID_Bool | 0x70 | scripted |
DeclutchTimer | game.bb.ScriptID_Float | 0x80 | scripted |
HandlingPenalty | game.bb.ScriptID_Float | 0x90 | scripted |
HeadLightMode | game.bb.ScriptID_Int32 | 0xA0 | scripted |
VehicleState | game.bb.ScriptID_Int32 | 0xB0 | scripted |
VehicleReady | game.bb.ScriptID_Bool | 0xC0 | scripted |
VehRadioState | game.bb.ScriptID_Bool | 0xD0 | scripted |
VehRadioStationName | game.bb.ScriptID_CName | 0xE0 | scripted |
IsCrowd | game.bb.ScriptID_Bool | 0xF0 | scripted |
IsUIActive | game.bb.ScriptID_Bool | 0x100 | scripted |
GameTime | game.bb.ScriptID_String | 0x110 | scripted |
Collision | game.bb.ScriptID_Bool | 0x120 | scripted |
DamageState | game.bb.ScriptID_Int32 | 0x130 | scripted |
MeanSlipRatio | game.bb.ScriptID_Float | 0x140 | scripted |
IsHandbraking | game.bb.ScriptID_Int32 | 0x150 | scripted |
EngineTemp | game.bb.ScriptID_Float | 0x160 | scripted |
IsInWater | game.bb.ScriptID_Bool | 0x170 | scripted |
RaceTimer | game.bb.ScriptID_String | 0x180 | scripted |
IsTargetingFriendly | game.bb.ScriptID_Bool | 0x190 | scripted |
ChaseIsChaseDontAvoidPedestrians | game.bb.ScriptID_Bool | 0x1A0 | scripted |
ChaseMaxRammingTickets | game.bb.ScriptID_Uint32 | 0x1B0 | scripted |
ChaseTimeDelayToLeaveVehicle | game.bb.ScriptID_Float | 0x1C0 | scripted |
MinimapMappinDeleteAnim | game.bb.ScriptID_CName | 0x1D0 | scripted |
UseCarAlarmStim | game.bb.ScriptID_Bool | 0x1E0 | scripted |
VehicleCustomizationBlockedByDamage | game.bb.ScriptID_Bool | 0x1F0 | scripted |
VehicleCustomizationActive | game.bb.ScriptID_Bool | 0x200 | scripted |
VehicleCustomizationDecoPreset | game.bb.ScriptID_Int32 | 0x210 | scripted |
VehicleCustomizationInstant | game.bb.ScriptID_Bool | 0x220 | scripted |
VehicleCustomizationWidgetDelay | game.bb.ScriptID_Float | 0x230 | scripted |
VehicleCustomizationPhotoMode | game.bb.ScriptID_Bool | 0x240 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "VehicleDef", "AutoCreateInSystem;", (VehicleDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDef_AutoCreateInSystem( VehicleDef self );