class
VehiclePreventionHackState
- 9 properties
- 4 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
vehicle | WeakHandle<vehicle.BaseObject> | 0x0 | scripted |
vehicleID | ent.EntityID | 0x10 | scripted |
progressBarProgressSoFar | float | 0x18 | scripted |
progressBarProgressStart | float | 0x1C | scripted |
hacked | bool | 0x20 | scripted |
hackInProgress | bool | 0x21 | scripted |
stoppedVehicle | bool | 0x22 | scripted |
progressBar | WeakHandle<UploadFromNPCToPlayerListener> | 0x28 | scripted |
appliedHackSpeed | EAppliedTriangulationHackSpeed | 0x38 | scripted |
Functions
TDBID GetAppliedHackSpeedHack()RTTIre.Hooks.Place( "VehiclePreventionHackState", "GetAppliedHackSpeedHack;", (VehiclePreventionHackState_GetAppliedHackSpeedHack x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePreventionHackState_GetAppliedHackSpeedHack( VehiclePreventionHackState self );bool HasAppliedHackSpeed()RTTIre.Hooks.Place( "VehiclePreventionHackState", "HasAppliedHackSpeed;", (VehiclePreventionHackState_HasAppliedHackSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePreventionHackState_HasAppliedHackSpeed( VehiclePreventionHackState self );float GetTimeToHack(ScriptGameInstance instance)RTTIre.Hooks.Place( "VehiclePreventionHackState", "GetTimeToHack;GameInstance", (VehiclePreventionHackState_GetTimeToHack x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePreventionHackState_GetTimeToHack( VehiclePreventionHackState self, ScriptGameInstance instance );void IncrementHackSpeed()RTTIre.Hooks.PlaceVoid( "VehiclePreventionHackState", "IncrementHackSpeed;", (VehiclePreventionHackState_IncrementHackSpeed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehiclePreventionHackState_IncrementHackSpeed( VehiclePreventionHackState self );