class
WeaponChargeStatListener
- 1 property
- 1 function
Extends game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weapon | WeakHandle<game.weapon.Object> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "WeaponChargeStatListener", "OnStatPoolValueChanged;FloatFloatFloat", (WeaponChargeStatListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponChargeStatListener_OnStatPoolValueChanged( WeaponChargeStatListener self, float oldValue, float newValue, float percToPoints );