class
WeaponDataDef
- 8 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
Charge | game.bb.ScriptID_Float | 0x0 | scripted |
OverheatPercentage | game.bb.ScriptID_Float | 0x10 | scripted |
IsInForcedOverheatCooldown | game.bb.ScriptID_Bool | 0x20 | scripted |
ChargeStep | game.bb.ScriptID_Variant | 0x30 | scripted |
TriggerMode | game.bb.ScriptID_Variant | 0x40 | scripted |
MagazineAmmoCapacity | game.bb.ScriptID_Uint32 | 0x50 | scripted |
MagazineAmmoCount | game.bb.ScriptID_Uint32 | 0x60 | scripted |
MagazineAmmoID | game.bb.ScriptID_Variant | 0x70 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "WeaponDataDef", "AutoCreateInSystem;", (WeaponDataDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponDataDef_AutoCreateInSystem( WeaponDataDef self );